Luma Island People Introduction
An introduction to the people you may meet on Luma Island
Nelson (Fisherman)
Nelson is a former smuggler with a good heart who now lives on Luma Island. After years of dangerous adventures, he tries to live a quiet life while still doing some secret smuggling work. He deeply loves his daughter Pearl and his wife Isabella, even though he can seem rough on the outside.
Nelson survived being stranded on a mysterious jungle island, which left him with strong memories that make him both careful and thoughtful about the past. While he enjoys his peaceful life on Luma Island, he still gets excited about adventures - though now he prefers to hear about other people's journeys rather than go on his own. He keeps many secrets about both the island and his past, but will share stories and advice with people he trusts, always with a playful smile.
Arianne (Witch)
Arianne is a mysterious person who keeps to herself. She seems to have special powers and knows many secrets about the island. She's very smart and loves learning about the island's past. While she can be friendly, she appears to have her own secret plans, especially when it comes to finding old treasures from the island's history.
Zara (Pet Shop Owner)
Zara is a former circus worker turned pet shop owner. She's cheerful, talkative, and has a quirky sense of humor. Zara often relates current situations to her past circus experiences. She's passionate about animals and cares deeply for the town's pets. Zara is resilient and optimistic, even in the face of setbacks like earthquakes or flea infestations.
Sophia (General Store Manager)
Sophia is a newcomer to the island who left her job at a mainland supermarket for a change of pace. She's optimistic but slightly overwhelmed by her new role as the general store owner. Sophia shows adaptability, a sense of humor about island life, and a growing appreciation for the local community. She's friendly and open about her experiences, often sharing anecdotes about her transition to island life.
Pearl (Fisherwoman)
Pearl is a knowledgeable and passionate fisherwoman who keeps the town supplied with seafood. She has a deep connection to the sea and fishing traditions, often sharing wisdom passed down from her family. Pearl is friendly, hardworking, and has a poetic way of describing the ocean and island life. She's also on a personal quest to recreate her grandmother's legendary seafood recipes, which adds depth to her character.
Captain Quincy
Captain Quincy is a colorful character who operates the ferry between the island and the mainland. He has a penchant for speaking like a pirate and harbors a not-so-secret desire for adventure. Quincy is enthusiastic about pirate history and collects replica pirate gear. He's friendly, prone to exaggeration, and always ready with a seafaring tale or pirate joke.
Milo (Stonemason)
Milo is a thoughtful, introspective stonemason who has taken up jewelrycrafting as a hobby. He's passionate about his craft and sees deep meaning in working with stone and gems. Milo is encouraging and patient as a teacher, often sharing insights about the art of jewelrycrafting. He has a poetic way of describing his work and the world around him.
Sylvia (Blacksmith)
Sylvia is a tough, no-nonsense blacksmith who also enjoys spelunking. She's a former city dweller who has fully embraced island life and its challenges. Sylvia has a dry sense of humor and often makes sarcastic remarks. She's passionate about her craft and not afraid of danger or hard work. Sylvia is direct in her communication and expects high standards from those she teaches.
Bill (Barkeep)
Bill is a former adventurer turned bar owner. He's jovial, full of stories, and enjoys the social aspect of running the Treasure Trove. Bill is passionate about brewing and has a knack for storytelling. He's friendly, encouraging to newcomers, and maintains a sense of adventure despite settling down.
Enzo (Taverna Owner)
Enzo is a passionate, romantic restaurateur. He's flamboyant, expressive, and often makes dramatic statements. Enzo frequently draws parallels between cooking and love or life. He's enthusiastic about food and teaching others to cook. Despite his romantic nature, he seems to be perpetually single and often jokes about his lack of success in love.
Herbert (Town Hall Bureaucrat)
Herbert is a dry, sarcastic bureaucrat with a cynical outlook. He's unimpressed by most things and often makes sardonic comments. Despite his gruff exterior, he seems to take his job seriously and has a keen eye for detail. He's not afraid to be blunt or even slightly insulting, but there's a hint of humor in his interactions.
Hugo (Mayor)
Hugo, the eternally cheerful mayor of Luma Island's seaside town, is a well-meaning but misguided leader whose infectious optimism often masks his incompetence. While his can-do attitude and genuine care for the town are admirable, Hugo's tendency to downplay problems, make empty promises, and get distracted by minor projects often leads to poor decision-making.
He struggles with prioritization, naively mismanages the town's budget, and initially resists criticism by deflecting it with cheerful comments. Despite his good intentions, Hugo's leadership is characterized by a disconnect between his sunny disposition and the actual needs of the community, setting the stage for a journey of growth and self-improvement as he learns to balance his natural optimism with more effective governance.
Balthazar (Traveling Merchant)
Balthazar is a traveling merchant and bibliophile who settled on Luma Island to complete his "Whispers of the Ancients" collection - 20 books detailing the island's four ancient civilizations. His wagon-turned-library sits on the town's outskirts, filled with rare tomes.
An eccentric mix of absent-minded professor and mysterious storyteller, Balthazar is kind-hearted and knowledgeable, but easily distracted by historical tangents. His enthusiasm for rare books and island lore makes him both endearing and sometimes challenging to converse with. At the end of the quest, he reveals that he realises that he's becoming senile and that he'll write a book about his life before he forgets everything.
Tourist
Before the Earthquake
Before the earthquake, the tourists on Luma Island are a diverse but somewhat stereotypical group of vacationers. They're excited about the island's beauty and quaintness, but often display a lack of cultural sensitivity and an expectation for more commercialized amenities. Many are blissfully unaware of the impact of tourism on local life, suggesting ideas that would fundamentally change the island's character.
During the Crisis
After the earthquake, there's a notable shift in the tourists' attitudes and behaviors. Those stranded on the island initially react with frustration, fear, and a sense of entitlement, demanding solutions and complaining about the inconvenience. However, as time passes, many begin to show personal growth and a deeper appreciation for the island and its inhabitants. They form unexpected connections, learn new skills, and gain perspective on their lives back home.
After Recovery
Once the pier is repaired and new tourists arrive, there's a mix of disaster tourism, bargain-hunting, and genuine desire to support the local economy. Some express disappointment at the lack of visible damage, while others are in awe of the island's quick recovery and rumored magical protection.
Old Man Jeffrey (Druid)
Old Man Jeffrey is an enigmatic figure deeply connected to Luma Island's history and natural world. Once the owner of a plot of land and caravan, which he sold to the player, he now wanders the wilderness full-time, seemingly at one with nature. Unknown to most, Jeffrey is secretly a druid, possessing an intimate understanding of the island's ecology and mystical elements.
Jeffrey's personality is a captivating blend of wisdom and eccentricity. He speaks in riddles and metaphors, mixing profound insights with apparent nonsense, leaving those who encounter him unsure whether his ramblings are meaningless or contain hidden truths. His demeanor is generally friendly and mischievous, with a dry wit that often catches others off-guard.
Despite his elderly appearance, he possesses a surprising agility and energy. Old Man Jeffrey serves as a cryptic guide to the player, offering indirect advice about the Ancient Keys, the mysterious temple, and Gemnod. His motivations remain unclear throughout the game, adding an element of uncertainty to his guidance.
Dr. Archie (Archaeologist)
Dr. Archie is a charismatic and enthusiastic archaeologist with a sharp intellect and insatiable curiosity. His infectious passion for history and archaeology, coupled with his wit and charm, make him an engaging presence on Luma Island. Outwardly, he projects the image of a daring adventurer, regaling others with tales of his excavations and discoveries.
However, beneath this facade lies a more complex character - a man driven by ambition and a desire for recognition, sometimes at the expense of scientific ethics. While Dr. Archie encourages others to take risks in the name of discovery, he secretly harbors a cautious nature, cleverly disguising his own risk aversion as mentorship.
His charming demeanor often serves as a tool for manipulation, allowing him to persuade others to his point of view. This trait, combined with his quick thinking and adaptability, makes him both a valuable ally and a potentially dangerous adversary. Dr. Archie's internal struggles between scientific integrity and personal gain, along with his perfectionism and nostalgia for the past, add depth to his character and drive his actions throughout the game's main quest.
Lily (Farmer)
Lily is a gentle and nurturing farmer, whose connection to the plant world borders on the magical. Her patience and tender touch can coax life from the most stubborn seeds, and her fields are a testament to her almost supernatural ability to understand and care for crops. This nurturing nature extends beyond her plants, but Lily often finds herself more comfortable among her leafy charges than in social situations.
Unlike her traditionalist brother Ethan, Lily embraces innovation in farming, always eager to experiment with new techniques and crop varieties, bringing a progressive edge to their family farm. Her eyes light up with excitement when discussing her latest agricultural experiments, momentarily overcoming her shyness as she shares her passion.
Lily's diplomatic nature comes through in her ability to mediate conflicts, often finding creative ways to smooth over her brother's occasionally blunt communication style without direct confrontation. She may struggle to express herself verbally at times, but her actions speak volumes - whether it's leaving a basket of fresh produce on a neighbor's doorstep or quietly tending to a community garden.
Bianca (Baker)
Bianca, the only baker on Luma Island, harbors a secret past as a wealthy heiress. Seeking escape from the constant spotlight and superficiality of her former life, she fled to the remote Luma Island, where she reinvented herself as a simple baker. Unbeknownst to the islanders, Bianca uses her hidden wealth to anonymously support the community, particularly in times of need such as after the earthquake that damages the town.
Bianca's personality is a blend of genuine warmth and careful guardedness. She's hardworking and compassionate, throwing herself into her new role as a baker with determination to prove herself on her own merits. However, she's also constantly on edge about maintaining her cover, sometimes becoming flustered or nervous when conversations stray too close to her past.
Despite her efforts to keep a low profile, Bianca's generosity shines through in her anonymous philanthropic acts, creating an intriguing mystery for the townsfolk. As she grows more attached to the island and its inhabitants, Bianca grapples with the challenge of reconciling her hidden identity with her growing desire to form genuine connections in her new home.
Mushroom Man
The Mushroom Man is a gruff, enigmatic character with a penchant for dark humor and cryptic speech. He's impatient and antisocial, preferring direct transactions to small talk, and often responds to customers with sarcasm or thinly veiled threats. His dialogue is peppered with fungal references and unsettling jokes, hinting at a deeper, mysterious connection to the wilderness and its secrets. Despite his off-putting demeanor, the Mushroom Man is clearly knowledgeable about his wares and the island's lore, though he's reluctant to share information freely.
He maintains a businesslike focus on sales, but his odd appearance and mannerisms create an air of danger and intrigue. This combination of traits makes him a memorable character who can both assist and unsettle players throughout their journey on Luma Island.
Source
This guide is based on information from the original source: Steam Community Guide.